Saturday, June 2, 2012

... And Here We Go!

Well, as if the gaming world needed another AD&D blogspot .... Here is yet another one. Maybe over time this blogspot can take on a shape of its own to set itself apart from the other Dungeons and Dragons blog sites. Only time will tell.

 The core of this website will be covering our campaign journals from our AD&D sessions. At the time of this post, we have not started our game, due to mostly me still working on our brand new home grown campaign world. I will post updates as I get them so at least people can keep up with what is going on with us.

You might ask, why are we going to run our campaign in a homegrown campaign world? Well, it's simple ... every world has its good parts as well as bad parts. I wanted to create a world that had aspects from various gaming worlds in it that I liked, in other words, take the best from other worlds and combine them into a single world. Yea, I know ... that's cheating, but I don't like to lose (grins evily).

Our game will be ran under a set of house rules that combines aspects from 1st Edition rules through Unearthed Arcana and we will even use basic DnD but nothing past Unearthed Arcana rules. Most of our group refused to go past 2nd Edition when 3rd Edition released but a couple of our members have played 3.0 as well as 3.5 I believe. We have decided to go back to our roots with 1st Edition rules, so this should be fun.

Members of our group are bascially a bunch of old farts who refuse to give up there childhoods haha.

James Fullard: 44 years old - Dungeon Master

Wendell Nelson: 57 years old - Co Dungeon Master

Joseph Rhoden: 41 years old

Jennifer Rhoden: 33 years old

Matthew Fullard: 21 years old

We all live in Waycross Georgia, so getting together is not much of a problem. Most of the time we meet at my house, mostly because I have my Den set up as my gaming room *yea, I'm a nerd* and I am in the process of finishing up the world map, marking locations, adding new locations in etc etc. We have ran up on a slight snag in our plans. We originally had 1 DM and 4 players but one of our players dropped due to scheduling problems.

We are not liking the idea of pushing forward with only three players and the option has been brought up for me to run the NPC Wizard in the group (which i am not really thrilled about) but, the game will move forward with three players or maybe if we find one or two others we could add them to our group.

Long Live Dungeons and Dragons

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